This is a real-time strategy and logistics simulation set in the World War I era, focused entirely on resource management and tactical decision-making, all without firing a single shot. You’ll be working behind the scenes as a logistics officer, coordinating supply chains, allocating resources, and adapting to the constant challenges of wartime.
The gameplay is largely text- and menu-driven. You make decisions by navigating through menus, managing resources, and clicking on various options. The game relies more on strategic planning and choices, providing a focused, immersive experience for players who enjoy a text-based, button-driven style of gameplay.
You’ll manage the transport and delivery of crucial resources like ammunition, food, and medical supplies to front-line units. Random events—like bad weather, supply shortages, enemy sabotage, and vehicle breakdowns—create complex problems for you to solve as you race against time to keep your units operational and to win the war. It’s a game for players who love strategy, planning, and the thrill of managing high-stakes logistics under pressure.
I don’t expect this project to blow up or go mainstream, but I’m excited to share it with those who enjoy a unique take on historical strategy. Feel free to reach out if you have questions, want to brainstorm, or just chat about the game. For now, it’s a one-man show, and I’m grateful to share the journey with those who might find this kind of game as intriguing as I do.
After years of watching the ups and downs (and occasional disasters) of big-budget game studios, I thought, why not give it a shot myself? So here I am, creating my own project—a World War I-inspired logistics and resource management game. I’m not here to go head-to-head with AAA studios. This is a passion project, something I’m working on for the sheer fun of it, to scratch a creative itch and grow my programming skills.
I’m from Austria, Europe, and a marketing and business development professional by day, running my own business to help clients navigate the world of strategy, branding, and digital content. While my work keeps me busy, learning new stuff has always been a creative escape and a way to dive into something I’m passionate about. Now I wanted to pick up game development. This project is very much a hobby, one that lets me explore my love for history and strategy in a way that feels challenging and meaningful.
I very much appreciate any support and positive feedback, and hope to make at least a few people spend some time on this game and feel like it was worthwhile to play it. If I manage to achieve that, this project was a total success to me.