Update #7: SteamCreator Page is online
As usually. Update in Video form, and below in written form.
Update Time!
Big news: Steamworks finally approved me! Setting up the business page was a bit tricky as a foreigner (four tries to get the tax and identity stuff right), but it’s all sorted now. The game has its own page, although I haven’t published it yet.
Also, I decided to change up the development plan a bit. Originally, I was focusing purely on mechanics and saving the design and graphics for last. But with the Steam page coming soon, I want it to have some appealing visuals, so I’m pulling graphics and design work ahead. This way, I can launch the page with solid screenshots and maybe even a nice trailer.
On a personal note, I hit a little milestone: I got my first subscriber on the YouTube channel! Super proud and thankful for that.
And honestly, I have to thank everyone who's been supporting me, giving feedback, and making this journey fun. Sharing this project and journey has been a fantastic choice—having feedback from all of you really brings it to life in a way solo development never could.
Also, don’t forget to weigh in on the poll for the game’s final name! Cast your vote here: https://take.supersurvey.com/poll5325681x7B626c3A-160
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For those who don’t know what this is about: After years of thinking about it and watching AAA game studios fumble, I decided to take a shot at making my own game. It’s a WWI logistics and resource management sim that puts you in the shoes of a logistics officer, managing supplies and making tough calls on the front lines—all without firing a single shot. You’ll juggle resources, deal with random events, and try to keep battle units supplied under intense pressure.
This is a personal project to sharpen my programming skills and create something unique—so no huge expectations here, just a passion project that’s both fun and challenging. Sharing the process here is a way to keep the motivation going and because I have noone in real life to sperg out about this.
If you want to stay updated on the news about the game, or want to read about it's history and former updates/development follow me on one of my accounts.
Links:
Itch.io: https://feysstudio.itch.io/
YouTube: www.youtube.com/@FeysGameDev
GameJolt: https://gamejolt.com/@FeysStudio
Steamgroup: https://steamcommunity.com/groups/feysstudio
SteamCreator Page: https://store.steampowered.com/curator/45295848
The studio/publisher page is online and public as far as I understand it.
There is the steam group name.
The game exists in the steam system now!
Depending on the poll, I will adapt the name (since another game has the name Quartermaster, I want to make sure regarding trademarks and other stuff to not get into trouble. Thanks for the idea to just add an extra line!)
Still a lot to fill out. Got to learn how I calculate System Requirements properly, like, how bad can the comp be and still play the game?
Also a lot of other stuff, like finding out how to get the age rating, if I even need it, etc.
So far the only visits to the page are of course my own.
Thank you all for your interest!
WW1 Logistics Game - Quartermaster: The Forgotten Front
A real-time World War I logistics game where you navigating supply chains, strategy, and unpredictable events.
Status | In development |
Author | FeysStudio |
Genre | Strategy |
Tags | World War I |
More posts
- Update #12: Main Locations and Modules implemented14 hours ago
- Update #11: Task Assignment for Depot Workers implemented2 days ago
- Update #10: New Game Mechanic "Depot Workers" added6 days ago
- Update #9: Core Mechanic implemented!19 days ago
- Update #8: Battle Units now use Resources22 days ago
- Update #6: Poll for the Games Name37 days ago
- Update #5: New Mechanics for Transport Units38 days ago
- Update #4 WW1 Logistics Game40 days ago
- Update #3 WW1 Logistics Game40 days ago
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