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WW1 Logistics Game - Quartermaster: The Forgotten Front
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Devlog
Update #12: Main Locations and Modules implemented
December 17, 2024
by
FeysStudio
I’ve made significant progress in implementing core game mechanics by defining key in-game locations and their unique stats. Each location now plays a critical role in the logistics system, adding d...
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Update #11: Task Assignment for Depot Workers implemented
December 15, 2024
by
FeysStudio
I’m excited to share that I’ve successfully implemented the Task Assignment System for Depot Workers! 🎉 Depot Workers can now be assigned to essential tasks, each affecting the depot’s operat...
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Update #10: New Game Mechanic "Depot Workers" added
December 11, 2024
by
FeysStudio
I’ve been making good progress on my WWI logistics game and finally got the groundwork done for Depot Workers as a core game mechanic. The idea is that Depot Workers will be soldiers, civilians, POW...
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Update #9: Core Mechanic implemented!
November 28, 2024
by
FeysStudio
YouTube Video: What started as a simple attempt to adapt the battle unit modifiers turned into a massive breakthrough: I realized I could create a universal solution for all entities at once! Now, the...
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Update #8: Battle Units now use Resources
November 26, 2024
by
FeysStudio
YouTube Video: News from the development front: Battle units now actively use resources as time passes. This mechanic ensures that your units' survival and effectiveness depend on the careful manageme...
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Update #7: SteamCreator Page is online
November 12, 2024
by
FeysStudio
As usually. Update in Video form, and below in written form. Update Time! Big news: Steamworks finally approved me! Setting up the business page was a bit tricky as a foreigner (four tries to get the...
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Update #6: Poll for the Games Name
November 10, 2024
by
FeysStudio
Thanks to all of you and your great support and answers, I'm ready to name the project! I got the legal stuff sorted out, so I won't get an asskick by some corpo about trademarks and names and stuff...
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Update #5: New Mechanics for Transport Units
November 09, 2024
by
FeysStudio
Game Update: Resource Use and Realism in Transport Units! - Added Fuel and Parts Consumption for Transport Units on Missions Each transport unit has its own “fuel tank,” so as they carry cargo acr...
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Update #4 WW1 Logistics Game
November 07, 2024
by
FeysStudio
Link to the video: https://bigmemes123.funnyjunk.com/hdgifs/Update+4+ww1+game_a64650_12074814.mp4 Update #4 on my GameDev journey: - Created a Steamworks account. They made me pay for it… still feel...
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Update #3 WW1 Logistics Game
November 07, 2024
by
FeysStudio
Link to the video: https://loginportal123.funnyjunk.com/hdgifs/Update+3+ww1game_f777c4_12065076.mp4 (No YouTube just yet, once I am sure of a name, I will create SocialMedia and YouTube Channel, etc)...
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Update #2 on WW1 Logistics Game
November 07, 2024
by
FeysStudio
Videolink: https://bigmemes123.funnyjunk.com/hdgifs/Update+2+on+ww1game_e855e5_12062297.mp4 (Don't have a YouTube or Social Media yet, because I'm not sure what to call the game) Here’s what’s new...
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First Look at My Game Dev Journey!
November 07, 2024
by
FeysStudio
Alright, Itch, after many years of thinking about it and seeing the absolute shitshow of AAA game dev studios in recent times I decided that I'll manage to at least get 5 consecutive players too if I...
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