Update #26: Created a Patreon & Optimized code base
I decided to take your advice from my last post and created a patreon page. I am not sure if it will help or not, but it can't hurt. Right?
Quick little update from my side. I’ve been deep in the trenches of code refactoring lately - the core systems are in a pretty solid place now. Most of the heavy groundwork is finished, but once I started testing things together (units, battle units, workers, generals, etc.), the calculations felt a bit clunky. So I rolled up my sleeves and rebuilt some of the core logic to make it more optimized for all the modifiers and interactions that will come into play later. It should run much smoother now as the complexity ramps up.
On a different note: I’ve just launched a Patreon page!
If you’d like to support the development and help me spend more focused time on Quartermaster, that’s the best way to do it.
https://www.patreon.com/cw/FeysStudio
That said - and this is important - even if nobody ever forks over a single dollar, I’ll still finish this game. Quartermaster is a bit of a bucket list project for me, and I’m fully committed to seeing it through. The Patreon just helps me dedicate more hours to it without distraction. If anyone decides it's worth supporting...
Thanks again for following along - your interest and feedback already mean a lot. More updates soon!
Of course I'll keep all of you informed here. Thanks for the interest and support as usual! Sorry the development was so slow the last few weeks. As some of you know, I had some trouble with my business (hence the idea with the Patreon to be able to focus on gamedev more)
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Quartermaster: The Forgotten Front - WW1 Logistics Game
For those who don’t know what this is about: After years of thinking about it and watching AAA game studios fumble, I decided to take a shot at making my own game. It’s a WWI logistics and resource management sim that puts you in the shoes of a logistics officer, managing supplies and making tough calls on the front lines—all without firing a single shot. You’ll juggle resources, deal with random events, and try to keep battle units supplied under intense pressure.
Sharing the process here is a way to keep the motivation going and because I have noone in real life to sperg out about this.
If you want to stay updated on the news about the game, or want to read about it's history and former updates/development: Sign up for the mentions list or go through the history of when it was triggered - you can also watch the videos on the YouTube channel (usually 3-10 mins long).
Links:
Wishlist the game: https://store.steampowered.com/app/3344310/Quartermaster_The_Forgotten_Front/
YouTube: www.youtube.com/@FeysGameDev
Support on Patreon: https://www.patreon.com/cw/FeysStudio
Overview of how far I am:

WW1 Logistics Game - Quartermaster: The Forgotten Front
A real-time World War I logistics game where you navigating supply chains, strategy, and unpredictable events.
| Status | In development |
| Author | FeysStudio |
| Genre | Strategy |
| Tags | World War I |
More posts
- Filed in Duty - Report to the Archives, No.213 days ago
- Update #27: Refactoring the Codebase15 days ago
- Update #25: Commander system implementedJun 16, 2025
- Update #24: Upgrade system finishedJun 12, 2025
- Update #23: Quartermaster WW1 Logistics Game - Tasks and Location Stats finishedJun 12, 2025
- Update #22: Depot Worker Tasks Logic finishedJun 11, 2025
- Update #21 - Major Milestone AchievedJun 10, 2025
- Update #20: Major Blunder in my Code Base and ConceptJun 01, 2025
- Update #19: Implemented Depot Worker StatesMar 22, 2025

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