Update #27: Refactoring the Codebase
Dev Update – System Overhaul in Progress
Now that I’ve mapped out how every part of the game’s logic fits together - from units and sectors to how modifiers influence them - it’s time for a full code refactor.
Over the last weeks, I built and tested all the core systems piece by piece: how modifiers check conditions, how they apply effects, and how different entities react under changing wartime conditions. With that knowledge in place, I can now rebuild the system for efficiency, clarity, and long-term stability.
This means streamlining how modifiers are processed, how conditions are checked, and how effects ripple across units, sectors, and events. Once this refactor is complete, the framework will finally be ready for the first real playtests — the moment where the whole logistics chain will run live for the first time.
It’s the quiet but crucial stage before things really start to move.
Support on Patreon: https://www.patreon.com/cw/FeysStudio
WW1 Logistics Game - Quartermaster: The Forgotten Front
A real-time World War I logistics game where you navigating supply chains, strategy, and unpredictable events.
| Status | In development |
| Author | FeysStudio |
| Genre | Strategy |
| Tags | World War I |
More posts
- Filed in Duty - Report to the Archives, No.24 days ago
- Update #26: Created a Patreon & Optimized code base44 days ago
- Update #25: Commander system implementedJun 16, 2025
- Update #24: Upgrade system finishedJun 12, 2025
- Update #23: Quartermaster WW1 Logistics Game - Tasks and Location Stats finishedJun 12, 2025
- Update #22: Depot Worker Tasks Logic finishedJun 11, 2025
- Update #21 - Major Milestone AchievedJun 10, 2025
- Update #20: Major Blunder in my Code Base and ConceptJun 01, 2025
- Update #19: Implemented Depot Worker StatesMar 22, 2025

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