First Look at My Game Dev Journey!
Alright, Itch, after many years of thinking about it and seeing the absolute shitshow of AAA game dev studios in recent times I decided that I'll manage to at least get 5 consecutive players too if I try to create a game, and will be on one level with a 100$mil+ project like Concord that way.
I’m finally sharing my own project — introducing the very first (and VERY early) screenshot of my WWI-inspired logistics game!
Right now, it’s just a couple of textboxes and windows, the bare bones of the dev environment.
The idea behind this game: It’s a WWI logistics and resource management sim that’ll put you in charge of tough decisions—think managing supplies, making real-time calls on who gets what, and navigating random wartime events (all without you firing a single shot or getting to directly command battle units). You’ll be juggling resources, helping units, and facing unpredictable obstacles under pressure.
I don’t expect this to go big or anything, but this is purely for fun and to level up my programming skills. Plus, if you have questions, ideas, or just want to brainstorm, hit me up! I’m not sharing this project IRL until it’s done, so this community is the only place for me to share stuff, and maybe find people who'd like to sperg out about the topic with me (kinda sad, I know, but such is life).
And hey, even if this becomes just a lonely set of updates that are being ignored, I’ll still be here, sharing the journey—just maybe with a few sadder words along the way.
I'm genuinely excited to talk about the project, answer any questions, brainstorm ideas, or just chat with anyone interested—sharing this with you all makes it that much more fun.
Here’s to starting from scratch and sharing the process!
WW1 Logistics Game - Quartermaster: The Forgotten Front
A real-time World War I logistics game where you navigating supply chains, strategy, and unpredictable events.
Status | In development |
Author | FeysStudio |
Genre | Strategy |
Tags | World War I |
More posts
- Update #18: RTS-Fest Post Mortem7 days ago
- Update: #17 - Localization and Translation of Steam Page and my thoughts about i...8 days ago
- Update #16: Inside RTS Fest: Sharing What’s Happening8 days ago
- Update #15 - Participating in the Real-Time-Strategy Fest on Steam (and the Mist...14 days ago
- Update #13: Stables added as Location and Module40 days ago
- Update #12: Main Locations and Modules implemented48 days ago
- Update #11: Task Assignment for Depot Workers implemented50 days ago
- Update #10: New Game Mechanic "Depot Workers" added54 days ago
- Update #9: Core Mechanic implemented!67 days ago
- Update #8: Battle Units now use Resources70 days ago
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