Update #2 on WW1 Logistics Game
Videolink: https://bigmemes123.funnyjunk.com/hdgifs/Update+2+on+ww1game_e855e5_12062297.mp4
(Don't have a YouTube or Social Media yet, because I'm not sure what to call the game)
Here’s what’s new:
- Timer System: The game now have a functional in-game timer with pausing, normal speed, and 10x speed options. The timer progresses by hours and tracks days, setting the pace for resource distribution and events. Since the game is 'real time' and not round based, this was essential. Pause will help through go through stuff, because players can still click, order, and set things up in the menus. (Except in hard I consider, where the clock will alwas run to create more tension and pressure - but it's just an idea)
- Daily Supplies from Central: Every new day, the player receives randomized supplies from “Central.” Think of it as your daily logistical lottery!
- Battle Units & Transport Units: The foundational logic for our battle units and transport units is in place. Each unit has unique stats, so strategic planning will become key in the future. I'll go into more detail on the stats in another update, still brainstorming there a bit.
- "Designated Supplies" Event: This random event lets you decide whether supplies sent to a unit go straight through or get rerouted to your main stockpile. If you keep the resources, a “demand” is created, logging how much the unit still expects and by when. Later, unmet demands will affect unit morale, defense, and other stats, adding to the strategic challenge.
- Backend Progress: Tons of backend tweaks that keep everything running smoothly (not super exciting to look at but essential)!
Thanks for all the interest, it’s a big motivator!
PS: I know my English sounds a bit different—I’m Austrian, so if you catch a weird phrase here and there, you know why!
Also no real need to watch the video, it's just the same as I'm describing here. Still, I thought some of you might like it.
WW1 Logistics Game - Quartermaster: The Forgotten Front
A real-time World War I logistics game where you navigating supply chains, strategy, and unpredictable events.
Status | In development |
Author | FeysStudio |
Genre | Strategy |
Tags | World War I |
More posts
- Update #25: Commander system implemented18 hours ago
- Update #24: Upgrade system finished3 days ago
- Update #23: Quartermaster WW1 Logistics Game - Tasks and Location Stats finished4 days ago
- Update #22: Depot Worker Tasks Logic finished5 days ago
- Update #21 - Major Milestone Achieved6 days ago
- Update #20: Major Blunder in my Code Base and Concept15 days ago
- Update #19: Implemented Depot Worker States85 days ago
- Update #18: RTS-Fest Post MortemJan 28, 2025
- Update: #17 - Localization and Translation of Steam Page and my thoughts about i...Jan 26, 2025
- Update #16: Inside RTS Fest: Sharing What’s HappeningJan 26, 2025
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